Commando FPS – Pool Map
This is the Pool Map I worked on for Commando FPS, inspired by CS:GO. I created the complete blockout, set up the full environment in Unity, and handled lighting, baking, and post-processing.
I worked on scene optimization, including texture and mesh optimization, along with environment and combat VFX, volumetric light rays, collider setup, and NavMesh baking for AI. I also created an invincibility shader for player respawn.
Additionally, I handled the home screen setup and camera animations.
It was a really fun project to work on.
I also worked on this Homescreen setup , character placement animation , and camera transitions, particles and lighting , baking