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Commando FPS – Pool Map

Commando FPS – Pool Map

This is the Pool Map I worked on for Commando FPS, inspired by CS:GO. I created the complete blockout, set up the full environment in Unity, and handled lighting, baking, and post-processing.

I worked on scene optimization, including texture and mesh optimization, along with environment and combat VFX, volumetric light rays, collider setup, and NavMesh baking for AI. I also created an invincibility shader for player respawn.

Additionally, I handled the home screen setup and camera animations.
It was a really fun project to work on.

With Lighting , Post processing and Light bake

With Lighting , Post processing and Light bake

Blockout Made in unity using Pro Builder

Blockout Made in unity using Pro Builder

I also worked on this Homescreen setup , character placement animation , and camera transitions, particles and lighting , baking

Without Lighting and Baking

Without Lighting and Baking

Without Lighting and Baking

Without Lighting and Baking